/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _SQLOPERATION_H
#define _SQLOPERATION_H

#include <ace/Method_Request.h>
#include <ace/Activation_Queue.h>

#include "QueryResult.h"

//- Forward declare (don't include header to prevent circular includes)
class PreparedStatement;

//- Union that holds element data
union SQLElementUnion
{
    PreparedStatement* stmt;
    const char* query;
};

//- Type specifier of our element data
enum SQLElementDataType
{
    SQL_ELEMENT_RAW,
    SQL_ELEMENT_PREPARED,
};

//- The element
struct SQLElementData
{
    SQLElementUnion element;
    SQLElementDataType type;
};

//- For ambigious resultsets
union SQLResultSetUnion
{
    PreparedResultSet* presult;
    ResultSet* qresult;
};

class MySQLConnection;

class SQLOperation : public ACE_Method_Request
{
public:
    SQLOperation() { };
    virtual int call()
    {
        Execute();
        return 0;
    }
    virtual bool Execute() = 0;
    virtual void SetConnection(MySQLConnection* con) { m_conn = con; }

    MySQLConnection* m_conn;
};

#endif
